Abundance and success is a positive-feedback loop that tends to add to itself and repeat continually. The more you have, the more you will be given, to re-phrase the Bible. I love experiencing this in my own life, especially in fun and innocuous ways.
Such as with the Toy Blast game on my phone 🙂
If you are not familiar with the Toy Blast, it’s one of those Candy-Crush like games where rows of cubes come down from above, and you try to get rid of whichever type of item is required for that level. You can take the “slow” route, by stringing together groups of like-colored cubes to eliminate them or nearby cubes. On the other hand, there are blasters, and bombs, and rubix cubes that can be combined to eliminate types of cubes much more quickly.
These blasters, bombs, and rubix cubes are referred to as “boosters,” and are a key to Toy Blast success. What’s more, the way the game is set up, when you win a level, you start the very next turn with extra boosters, giving you an advantage in finishing that level. This advantage is called “Crown Rush,” described thusly: “Pass levels without failing to start levels with boosters!”
Here are the levels of advantage you can attain with Crown Rush:
- Pass one level and start with TWO boosters on the next level
- Pass two levels in a row and start with FOUR boosters on the next level
- Pass three or more levels in a row and start with SIX boosters on the next level
As you can imagine, starting a level with six boosters is a massive advantage over starting it with zero! If you know your way around this game at all, much of the time this makes it quite easy to win the next level. In fact, these booster can make it quite possible to win a consecutive string of levels–5, 10, 15 or more!–with greater ease than if you didn’t have that starting advantage of boosters.
Essentially, the more you win, the more likely you are to continue winning.
This is a reason for trying to continue winning as much as possible. In order to do this, there are times where you may need to use other items during the level. Or you may need to spend some of your game money to get more moves. As they say, you may need to “spend money to make money,” er, to pass the level.
After all, iit pays to be a winner… even if you have to pay to be a winner.
So how does this relate to real life? In life, there seems to be a “Winner’s Circle,” where the so-called haves get all that they get (hopefully not at the expense of the have nots). How does one get there? What are the requirements? What is the price tag?
Of course, I don’t see the world in terms of the “haves” and “have nots.” I see it in terms of the Law of Attraction. However, if Toy Blast operates at all like real life, then there is an Economics of Abundance in life as in the video game, where those who operate within the paradigm of abundance tend to attract even more of it.
But then, go back to the Bible. They’ve been saying that for millennia.